Concept Art, Visualisation Diagrams, fat plans, prototypes, mock ups
Document
|
Description (what
it contains)
|
Purpose &
Medium
|
Key advice for
completing successfully
|
Concept art
|
The idea that is
visualised
Images
Visual
interpretation
Justification
Mood board
|
•
Helping
Artists, producers, editors and director
•
Music vid, movies, digital, physical
|
Look at the brief
Lots of images
Justification
|
Visualisation diagram
|
Rough diagram used
to plan a product- 2d hand drawn or designer software such as Photoshop
Assess financial and
logistic viability.
|
•
Helps the client and producers
•
Advertisement, websites
|
It is rough so
colours are not required so annotations only necessary
Presentation is key
More ideas can spawn
of original ideas
|
Flat plan/ wireframe
|
2d drawing, which
represents of how all elements are laid out in a print or web based text.
|
•
Allows the designer to see proportions of
each element are correct and that all required elements are included
•
TV shows
|
Details are not
needed to be at high quality
Be quick and easy
Include everything
necessary
Annotation are quick
and easy
|
Prototype
|
Early model of a
media product, used particularly in interactive media
Not include all the
stylistic elements
|
•
Helps producers to find out how to improve
prototype by using a focus group or a source of research
•
Websites,
video games
|
Early testing
Meets client and
user needs
Not needing a lot of
detail.
The key core
functions should be working
|
Page mock-up
|
Similar to flat
plans, contains more detail such as content and colour schemes
New software means
for interactive products now often include their interactive elements.
|
•
Helps producer and given to client before
final version to see if anything is needed for change
•
used in print and online media, posters and
billboards
|
Detailed with
content and colour schemes.
|
Good job!
ReplyDeleteYou have clearly structured your notes and completed the table in detail. This will prove to be an excellent revision source!
Miss C